Stager-to-Go

Friday, August 8, 2008

Crocodile Tears

Here he goes again.

Wes Fryer's latest blog post, This is why we have so few laptop initiatives in Oklahoma, is a rallying cry for the technocenctric who think schools and universities should use any and all information technology available or our children will be left behind.

Wes is a nice guy, but I must confess that I am occasionally confused by his prolific blogging. He seems to justify any application, regardless of its quality or educational practice it supports, while simultaneously working tirelessly to scare the pants off parents and educators afraid of all the "bad stuff" out on the Web.

Fryer's blog states that Oklahoma Christian University and Abilene Christian University "are among the first colleges in the United States to implement initiatives which involve ALL students in entering classes purchasing and using either Apple iPhones or iPod Touches." Then he goes on to say...
I almost passed out on the spot, but I was torn by a simultaneous urge to weep.
Question: What is Wes so upset about?

Answer: He met a professor at Oklahoma Christian University who "broke my heart"

It seems that the professor Wes spoke with was less than enthusiastic about the prospect of iPhone use in his classes. This in turn resulted in Fryer condemning the academic's disinterest in 21st Century skills (assuming they exist) and accusing the professor of all sorts of crimes against modernity.

Putting aside the generalizations drawn from a conversation with one academic, Wes' attempt to persuade the professor to embrace technology is as ridiculous as the institution's iPhone/iPod requirement.

Wes reaches into his bag of free Web 2.0 tricks and asks the professor if is aware of PollEverywhere. That's right. In Wes' world of plug kids into anything that plugs-in (as long as you remember that they may be abducted), PollEverywhere is just the ticket to "enthralled" [Wes' term] students.

On my planet, PollEverywhere sustains medieval educational practices. Thanks to Wes and PollEverywhere, a teacher can give a multiple choice quiz in class and get responses instantly via cell phone or other mobile device. That leaves me to answer, "WHO CARES?"

Justifying classroom technology use with such weak examples as PollEverywhere does not represent progress as much as it does desperation on the part of the evangelist. I am only worried about the professor if he is in fact persuaded by this argument.

Lots of institutions of higher education require students to have a personal mobile computer. Pepperdine University, where I work, required student laptops during the Clinton administration and I began working in K-12 1:1 schools before the first Gulf War. This however is not why Abilene Christian and Oklahoma Christian is being singled out by Wes Fryer. Wes is touting their requirement that each student have an iPhone or iPod Touch.

It is ridiculous to suggest that an iPhone or iPodTouch is an adequate learning tool.

These devices are great for looking up answers to easily answered questions or even blogging. However, they offer VERY little of the potential of computers as intellectual laboratories and vehicles for self-expression.

Why does an institution of higher education make such requirements? Because these devices 1) APPEAR cheap and 2) APPEAR modern and groovy.

So, the institution doesn't have the courage to ask kids to buy a multimedia laptop. Instead they suggest an iPhone and then shift the ongoing expenses to the student anyway in the form on monthly fees.

It might also be true that Abilene Christian and Oklahoma Christian have higher priorities than "21st Century Skills" or epistemological pluralism. To quote Hebrew National commercials, perhaps they "answer to a higher authority."


No matter what you think of the arguments above, I hope we can find common ground in stating unequivocally that neither the requirement that every college student own an iPod or the fact that professors don't embrace them has NOTHING whatsoever to do with Wes Fryer's blog title, "This is why we have so few laptop initiatives in Oklahoma."


Note: Here are a few recent examples of blog interactions to support the analysis above:

Labels: , , , , ,

Thursday, January 3, 2008

Shame on National Geographic


Wesley Fryer shared information about a new contest for teachers and kids sponsored by The National Geographic on his blog, Encourage Hands-on Science Inquiry! Winners get a trip to Australia, my second home.

Cool, right?

Not so fast!

I read Wes' post and then the National Geographic site. I have no idea what sort of "experiment" or "exploration" a kid might do to win this contest. I know of few teachers who can do justice to the spirit of the subject matter.

Perhaps the contest is really just a sweepstakes or a lottery.

The first rule of project-based or problem-based learning is that the learner must have a reasonable chance of getting their head around solving the problem, or taking a reasonable swipe at solving the problem. We frequently fail by asking students to solve problems too adult, abstract or large for them to tackle. The other common mistake is posing a problem that is overly vague. The National Geographic contest offers no clues for what a kid might do. This invariably advantages kids whose parents or teachers direct the activity.

How many teachers know what hands-on geography is? How many kids can figure this out alone? What has National Geographic done to help?

Is hands-on science/geography merely collecting stuff? Is it experimental? How does collecting American flora or fauna connect to "understanding" Australia?

If one of my graduate students authored this challenge, they would be at serious risk of failure.

Oh yeah, be sure to wash your hands with hand sanitizer. (That's one of the few details offered by The National Geographic)

Labels: , , , , ,

Thursday, September 13, 2007

Animoto: Looks OK, Less Filling

OK, once again I'll be the skunk at the garden party.

Lots of people, including David Warlick and Wes Fryer, are all sorts of excited about the latest web-based tool, Animoto. Animoto takes a pile of digital images, runs them through a seizure-inducing random sequence of transitions and cheesy late-night television infomercial video effects and places a generic "techno" soundtrack underneath. With the click of the mouse you have created an incredibly annoying piece of content-free eye-candy. Voila!

Animoto is undoubtedly a cool piece of programming, but my head will explode if someone tells me that it has educational value (you know because it has everything - 1) It's easy 2) It's free and 3) It's on the Web.) Neil Postman (author of Amusing Ourselves to Death: Public Discourse in the Age of Show Business) must be rolling over in his grave.

The power of digital video is in democratizing publishing and providing a potentially infinite audience for your thoughts. It's a medium newly available to layfolks. Eliminating the learner and learning from the creative process, just because you can, worries me.

David Warlick's post about Animoto offers some caution about the tool's appropriate use, but then he goes on to suggest that his daughter use it "to get attention — generate some curriosity (sic)." Will 30 seconds of video really help? Why must we be entertained at all times? How much time should a teacher spend setting up the classroom hardware so that the "lesson" may be opened up with an Animoto video?

Animoto lets you create meaningless PowerPoint-like slideshows without all of that pesky, editing, creativity or thinking. I won't even mention the discipline, knowledge and sense of history required of artistic expression. Did I mention that Animoto is easy, free and on the web?

Hey, maybe I'm wrong. The Animoto web site tells me that Steven Seagal is a user.

Labels: , , , ,

Wednesday, September 5, 2007

My sessions at the Learning 2.0 Conference



The sessions I have selected to present explore the use of computers as intellectual laboratories and vehicles for self-expression. I will share video-based examples of students from 5-adult learning in remarkable ways with computational material and encourage you to reflect upon your own practice.

It is my sincere desire to add a unique voice and perspective to the important discussions about to commence in Shanghai. I look forward to learning with all of you.

Ten Things to Do with a Laptop - Learning and Powerful Ideas
A paper entitled, “Twenty Things to Do with a Computer,” was published in 1971 by Seymour Papert and Cynthia Solomon. Few of today’s schools, with or without laptops, satisfy the goals of that thirty-five year-old document. This keynote invokes the challenging vision of the earlier document, updates it and presents ideas for using laptops in ways that offer unprecedented learning adventures across K-12 and various subject areas. A broader vision of using computers as intellectual laboratories and vehicles for self-expression is equally appropriate for educators with one or one hundred computers in their classroom.

Way Beyond Web 2.0
Blogging is undoubtedly cool and has captured the imagination of many educators. It can even be an effective classroom tool. However, the irrational exuberance granted blogging and other Web 2.0 tools perpetuates the dominant view that computers are best used for research purposes and that learning is about information. This misunderstands the nature of learning and underestimates the potential of computing in the intellectual and creative development of children. Such thinking deprives students of rich opportunities to construct modern knowledge in a wide variety of domains. We must explore a more expansive role of computers in areas such as math, science and the arts where learning opportunities abound yet elude far too many children.

We best serve our students when we teach them how to solve problems we can’t even anticipate. This presentation will illustrate how the web may be used for rich authentic intellectual inquiry in order to solve sophisticated problems in an increasingly complex world. Teachers will be inspired to look for such opportunities in their daily lives and demonstrate how a good prompt or interesting observation can lead to sophisticated thinking. Recommended software environments will be demonstrated along with strategies for getting a greater return on investment out of school technology. Examples from actual K-12 classrooms will be shared. Bring your laptop to join in the learning adventure!

Papert Matters - Children, Computers and Powerful Ideas
Seymour Papert, often referred to as the "father of educational technology," is arguably one of the most important thinkers of the past half-century. His work and ideas influenced Jean Piaget as well as the fields of artificial intelligence, computer science, mathematics, educational computing, learning and school reform. On a tangible level, Logo, LEGO robotics, constructionism, the $100 laptop, Hypercard, Squeak, Scratch, laptops for Maine students and many of the best ideas in educational technology were shaped by Papert's vision of children constructing modern knowledge. This session presents just a few of Professor Papert's most powerful ideas about children, computers and learning through his own words and rarely seen video. The presenter worked closely for Dr. Papert and was the principal investigator on his most recent institutional learning project. Educators new to Papert's theories will be challenged to think deeper about learning. Veteran educators will be inspired to reinvigorate their practice and challenge the status quo.

Labels: , , , , , , , , ,

Learning 2.0 Conference in Shanghai



On November 14-16, 2007 I will be speaking at The Learning 2.0 Conference in Shanghai, China. Alan November, Jamie McKenzie, Will Richardson, Wesley Fryer, Chris Smith and Sheryl Nussbaum-Beach are also on the program.

The following is some information about me for people who might attend my presentations.

About Gary Stager, Ph.D.
Occupation: Teacher educator, journalist, speaker, educational consultant, editor, professor, Executive Director of The Constructivist Consortium
Turn-ons: Expertise, people committed to making the world a better place for children, social justice, jazz, NFL football, Aussie Rules football, robotics, programming, politics, passion, constructionism, books
Turn-offs: Standardized testing, empty rhetoric, adult non-learners, technology standards, doing nothing, instructionism
Clients: Disney, Universal Studios, Apple, Toshiba, Microsoft, LEGO, LCSI, Tom Snyder Productions, FableVision, Claris, Victoria (Australia) Department of Education and Training
Proudest achievement: Being part of the production team that won the 2007 Grammy Award for Best Latin Jazz Recording of the Year: The Brian Lynch/Eddie Palmieri Project - Simpåtico

Computers not only offer opportunities for children to learn things that we have always wanted them to learn, perhaps with greater efficiency, efficacy or even comprehension, but their real power lies in providing productive contexts for learning things that were impossible to learn just a few years ago. Computers are the material with which learners may construct modern knowledge.

Over the past twenty-five years I've been fortunate that hard-work and intuition have allowed me to be at the right place at the right time.

I first learned to program in 1976 as a 7th grader and led computer clubs and after-school workshops throughout high school. Then it was off to Berklee College of Music where I hoped to develop as a jazz musician. In 1982, I created one of the first computer camp programs for kids anywhere. Within a year I was leading professional development for teachers and soon after that I was the Director of Professional Development for a consortium of 150 computer-using school districts. I led and organized hundreds of teacher workshops and chaired the first seven New Jersey Educational Computing Conferences.

In 1985, I attended my first two Logo conferences, at Pepperdine University in California and at MIT. I was blown away by the level of creativity, passion, intellect and embrace of newcomers I found within the thriving Logo community. It was around that time that I first met Dr. Seymour Papert and I began consulting with Logo Computer Systems. Soon after LEGO TC Logo was released in 1986, I became one of LEGO's consultants and evangelists. I led hundreds of robotics workshops for teachers and helped design subsequent products. Around 1989-1990 I helped the Scarsdale, NY Public Schools develop a collaborative online creative environment for project-work built in LogoExpress, a version of Logo that allowed collaboration via dial-up modem. (My first modem was purchased in 1983 and I was a member of Compuserve and Applelink for years until Apple sent us a bill for a bazillion dollars.) It may be Web 2.0 to others, but it's like Web 25 to me.

In 1990, a boyhood dream was realized when I traveled to Sydney, Australia in order to present a paper at the World Conference on Computers in Education (I've since presented papers at the past for WCCEs). Many of my Logo friends (Seymour Papert, Brian Silverman, Mitchell Resnick and Steve Ocko) were also in Sydney for WCCE. Alan Kay was the opening keynote and Papert closed the conference. This was very heady stuff for the kid from Jersey.

I met great Aussie educators who knew of my work via The Logo Exchange and other publications. I count many of these people as my best friends to this very day. A multi-day pre-conference workshop prior to WCCE featured students and teachers from two Australian schools where every student had a personal laptop computer. This was extraordinary since I was a computing professional and neither I nor any of my colleagues owned their own laptops. The "laptop schools" embraced the technology as a way of turning schooling inside out and the best vehicle for realizing the ideals of Papert and other progressive educators. A 12 year-old girl and I spent a couple of days building a working fax machine out of LEGO during the pre-conference. By the time WCCE began, my mind was spinning and my life was forever changed.

Three weeks later I was back in Australia leading professional development at the world's first "laptop schools." I spent countless months in such schools over the next several years and have made approximately 30 trips downunder. My work has taken me to countless schools in every state and territory. I've also keynoted countless conferences in "Oz" including being the keynote speaker following Seymour Papert and Maine Governor Angus King at a 2004 conference to launch Apple Australia's school laptop initiatives. My 1:1 efforts are chronicled in Bob Johnstone's history of educational computing, Never-mind the Laptops: Kids, Computers and the Transformation of Learning.



I began teaching at Pepperdine University's Graduate School of Education and Psychology in 1993. My colleagues and I began teaching online around 1995. In 1997, I proposed offering an online masters degree program. The Online Master of Arts in Educational Technology degree program began a few months ago and has graduated nine classes of leaders since.

Seymour Papert, referred to by many as the "father of educational computing," invited me to join him in creating a high-tech alternative learning environment inside Maine's troubled prison for teens. That work was the subject of my Ph.D. research and documents Dr. Papert's most recent institutional research projects. That work has inspired me to work in disadvantaged schools with the most severely at-risk students in order to create models of alternative learning environments and advance my motto, "Things need not be as they seem!"



I've had the good fortune to be a collaborator in the MIT Media Lab Future of Learning Group. In that capacity, I've helped lead immersive one and two week-long professional development institutes for hundreds of Brazilian and Mexican educators. My work has taken me to six continents.

Since the late nineties, I have also been an education journalist and columnist. Close to 100 of my articles and papers may be found at http://www.stager.org.

In 2006, I launched The Pulse: Education's Place for Debate at http://www.districtadministration.com/pulse

My personal blog is at http://www.stager.org/blog

Labels: , , , , , , , , ,