Stager-to-Go

Wednesday, September 26, 2007

President Announces "Childrens Do Learn"



Just when you thought Presidential expectations could not be lower, Mr. Bush announced "Childrens Do Learn."

"As yesterday's positive report card shows, childrens do learn when standards are high and results are measured," he said.

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Thursday, September 20, 2007

My New Reality Show

Riding on the coattails of CBS’ new program, Kid Nation, I’ve been mulling about ideas for my very own “reality” show about education.

Read the complete article here from The Pulse: Education's Place for Debate.

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Thursday, September 13, 2007

Animoto: Looks OK, Less Filling

OK, once again I'll be the skunk at the garden party.

Lots of people, including David Warlick and Wes Fryer, are all sorts of excited about the latest web-based tool, Animoto. Animoto takes a pile of digital images, runs them through a seizure-inducing random sequence of transitions and cheesy late-night television infomercial video effects and places a generic "techno" soundtrack underneath. With the click of the mouse you have created an incredibly annoying piece of content-free eye-candy. Voila!

Animoto is undoubtedly a cool piece of programming, but my head will explode if someone tells me that it has educational value (you know because it has everything - 1) It's easy 2) It's free and 3) It's on the Web.) Neil Postman (author of Amusing Ourselves to Death: Public Discourse in the Age of Show Business) must be rolling over in his grave.

The power of digital video is in democratizing publishing and providing a potentially infinite audience for your thoughts. It's a medium newly available to layfolks. Eliminating the learner and learning from the creative process, just because you can, worries me.

David Warlick's post about Animoto offers some caution about the tool's appropriate use, but then he goes on to suggest that his daughter use it "to get attention — generate some curriosity (sic)." Will 30 seconds of video really help? Why must we be entertained at all times? How much time should a teacher spend setting up the classroom hardware so that the "lesson" may be opened up with an Animoto video?

Animoto lets you create meaningless PowerPoint-like slideshows without all of that pesky, editing, creativity or thinking. I won't even mention the discipline, knowledge and sense of history required of artistic expression. Did I mention that Animoto is easy, free and on the web?

Hey, maybe I'm wrong. The Animoto web site tells me that Steven Seagal is a user.

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Bill Gates and Eli Broad Go Gangsta

Bill Gates and Eli Broad can’t revolutionize public education alone. They need a posse. Realizing that they needed to appeal to more than billionaires and ex-Governors Ed in ’08 teamed up with another education policy expert, rapper Kanye West.

Read Bill Gates and Eli Broad Go Gangsta

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Wednesday, September 12, 2007

No Double Half-Caf Venti Low-Fat Mochaccino Left Behind

Originally appeared in the July 2007 issue of District Administration Magazine...

A challenge for school leaders
By Gary Stager

There's some serious thought behind the Frappuccino. It is no accident that people are willing to pay over four bucks for a cup of joe and that the average Starbucks customer visits eighteen times per month. Ever see a Starbucks go out of business? Of course not. Starbucks has grown from 1,000 to 13,000 stores in a decade, with 27,000 more planned for the next five years.

Starbucks is an unqualified success. Right? Not so, according to a corporate memo sent by founder and CEO Howard Schultz on February 14:

Over the past ten years, in order to achieve the growth, development, and scale necessary to go from less than 1,000 stores to 13,000 stores and beyond, we have had to make a series of decisions that, in retrospect, have led to the watering down of the Starbucks experience, and, what some might call the commoditization of our brand.

Many of these decisions were probably right at the time, and on their own merit would not have created the dilution of the experience; but in this case, the sum is much greater and, unfortunately, much more damaging than the individual pieces. For example, when we went to automatic espresso machines, we solved a major problem in terms of speed of service and efficiency. At the same time, we overlooked the fact that we would remove much of the romance and theatre that was in play with the use of the La Marzocca machines. This specific decision became even more damaging when the height of the machines ... blocked the visual sight line the customer previously had to watch the drink being made, and for the intimate experience with the barista.

Schultz also complained about the stores feeling "sterile and cookie cutter" like, losing "the warm feel of the neighborhood." Starbucks' merchandise is "more art than science," he said. The menu addition of hot breakfast sandwiches has allowed cheese to burn in the oven and overpower the essential aroma of fresh coffee.

Such attention to detail is the reason customers love Starbucks. Schultz based the company on a desire to combine gourmet coffee with Italian café culture. Starbucks stores are your "third place." There's home, work and Starbucks. It's the American pub. Their products are carefully designed to tell a story about lifestyle or the exotic lands where your drink originated. Their motto is that "geography is a flavor."


This scenario has everything to do with the state of public education. The change in course Schultz advocates acknowledges that the attempts by Starbucks to homogenize, or in school parlance, "teacher-proof," their processes for short-term gains may have destructive long-term consequences. Is our quest for multiple-choice miracles and reduction of children into aggregated data destroying the educational experience? If so, what will you say in the memo to your "partners"? What is your school's story?

Since 2004, 25,000 "partners" have graduated from an optional Coffee Master course in which they learn to discern the subtleties of regional flavor with rituals similar to wine tasting. Distinctive aprons and business cards honor their learned expertise. How many teachers in your district have business cards?

Schultz stated boldly that Starbucks' "problems are self-induced" and that success is "not an entitlement." He concluded, "I take full responsibility myself, but we desperately need to look into the mirror and realize it's time to get back to the core and make the changes necessary to evoke the heritage, the tradition, and the passion that we all have for the true Starbucks experience."

Will you have the courage to lead a change in course, or will the stench of burnt cheese waft through your corridors?



Dr. Gary S. Stager, gary@stager.org, is senior editor of District Administration Magazine and editor of The Pulse: Education's Place for Debate.

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Tuesday, September 11, 2007

Jonathan Kozol Fasts Against NCLB


Legendary author and child advocate, Jonathan Kozol, explains to The Huffington Post why he is fasting over No Child Left Behind.

This morning, I am entering the 67th day of a partial fast that I began early in the summer as my personal act of protest at the vicious damage being done to inner-city children by the federal education law No Child Left Behind, a racially punitive piece of legislation that Congress will either renew, abolish, or, as thousands of teachers pray, radically revise in the weeks immediately ahead...


...The only member of the Democratic leadership I have been unable to get through to is the influential chairman of the education panel, Senator Ted Kennedy, who, one of his colleagues told me flatly, will ultimately "call the shots" on this decision. I've asked the senator three times if he'll talk with me. Each time, I have run into a cold stone wall. This has disappointed me, and startled me, because the senator has been a friend to me in years gone by and has asked for my ideas on education on a number of occasions in the decades since I was a youthful teacher and he was a youthful politician.


Read Kozol's open letter: Why I am Fasting: An Explanation to My Friends

You may also read my two interviews with Mr. Kozol at:

Jonathan Kozol Takes on the World (January 2006)
Jonathan Kozol Speaks Out (September 2000)

Isn't it time that we all spoke out?

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Friday, September 7, 2007

Shaq's Big Challenge



The gentle giant is schooled on schooling.

One-on-one, Shaq is no match for the lunch lady!

Read my current column for District Administration Magazine here.

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Thursday, September 6, 2007

The Last Back-to-School Sale Ever


What if we could stop wasting our money on crap and really improve education?

Originally published in The Pulse: Education's Place for Debate


I nearly forgot that it was Labor Day until I walked into my local office supply superstore and was assaulted with memories of back-to-school shopping. As a kid, getting new cartoon pencils or bookcovers reduced the horror associated with another school year. As a parent, I resented buying materials the public school should provide and wasted too many brain cells trying to remember if "Trapper Keepers" were required or banned this year. The hole in my wallet resulted from satisfying the fetishes of teachers who (it seemed) each required a different color of ink, or no ink at all. Why should I have to remember which teacher required a spiral-bound notebook and which one required a looseleaf? Oh yeah, last year's metal looseleaf binder is now verboten because a kid in Omaha figured out how to turn it into a radio so he could listen to the World Series during class.

Why must we engage in this orgy of consumerism?

Well, we don't have to.

I know some of you must be thinking, "But Dr. Stager, how can my child possibly take a job away from an Indian student without my investment in glitter pens?"

We could work smarter and buy every schoolchild in America a personal laptop computer. The laptop is the protean device. At the most primitive level it's crayons and pens and paint and calculator and notebook and index cards and protractor all in one package. However, the laptop performs all the functions of those tools better and in combinations previously impossible. The sum of the parts is greater than the value of the parts themselves.

Most importantly, traditional school supplies do nothing to make school more relevant or modernize the learning experience for today's students. Pens, papers and notebooks reinforce educational practices of a bygone era and don't require teachers to rethink their practice. Ubiquitous computing has the potential to change everything. With the money spent on school supplies why wouldn't we at least try to make schools better?

You ask, "But Dr. Stager, doesn't a laptop cost even more than a pair of sneakers?" Yes, a bit, but in most school districts a laptop costs less than your kid playing football (not including personnel costs). It has long been the case that the cost of a full-function multimedia Toshiba or Apple laptop - including bag, insurance and extended warranty - costs less per month, per student, than the cost of a trombone rental. We have long valued the investment in a musical instrument and schools know how to provide an instrument for a child who can't afford it.

At the recent EDUCOMM Conference, Anytime Anywhere Learning Foundation President & Founder Bruce Dixon presented a vision of how the complete student laptop package can cost less than $20/student per month today. I've long proposed that states could offer generous tax credits for parents who buy their children a laptop and relieve schools of the burden of being in the computer business.

Think I'm crazy? According to the National Retail Federation, Families with school-age children will spend an average of $563.49 on back-to-school merchandise - $18.4 billion in total. That's the equivalent of between 18-20 million full-featured student laptops at current retail prices, before a volume discount. The National Retail Federation reports that the average student will spend $94.02 on school supplies. Add the cost of a calculator and the One Laptop Per Child Computer is paid for immediately. Chuck a few textbooks and we actually save money. Since laptop costs are usually amortized across three to four years, we could revolutionize education by next year's back-to-school.


Photo by Vlada Lazerien - http://flickr.com/photos/alvarez/434514751/ - Creative Commons Non-commercial, attribution & no derivative works license.

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Wednesday, September 5, 2007

My sessions at the Learning 2.0 Conference



The sessions I have selected to present explore the use of computers as intellectual laboratories and vehicles for self-expression. I will share video-based examples of students from 5-adult learning in remarkable ways with computational material and encourage you to reflect upon your own practice.

It is my sincere desire to add a unique voice and perspective to the important discussions about to commence in Shanghai. I look forward to learning with all of you.

Ten Things to Do with a Laptop - Learning and Powerful Ideas
A paper entitled, “Twenty Things to Do with a Computer,” was published in 1971 by Seymour Papert and Cynthia Solomon. Few of today’s schools, with or without laptops, satisfy the goals of that thirty-five year-old document. This keynote invokes the challenging vision of the earlier document, updates it and presents ideas for using laptops in ways that offer unprecedented learning adventures across K-12 and various subject areas. A broader vision of using computers as intellectual laboratories and vehicles for self-expression is equally appropriate for educators with one or one hundred computers in their classroom.

Way Beyond Web 2.0
Blogging is undoubtedly cool and has captured the imagination of many educators. It can even be an effective classroom tool. However, the irrational exuberance granted blogging and other Web 2.0 tools perpetuates the dominant view that computers are best used for research purposes and that learning is about information. This misunderstands the nature of learning and underestimates the potential of computing in the intellectual and creative development of children. Such thinking deprives students of rich opportunities to construct modern knowledge in a wide variety of domains. We must explore a more expansive role of computers in areas such as math, science and the arts where learning opportunities abound yet elude far too many children.

We best serve our students when we teach them how to solve problems we can’t even anticipate. This presentation will illustrate how the web may be used for rich authentic intellectual inquiry in order to solve sophisticated problems in an increasingly complex world. Teachers will be inspired to look for such opportunities in their daily lives and demonstrate how a good prompt or interesting observation can lead to sophisticated thinking. Recommended software environments will be demonstrated along with strategies for getting a greater return on investment out of school technology. Examples from actual K-12 classrooms will be shared. Bring your laptop to join in the learning adventure!

Papert Matters - Children, Computers and Powerful Ideas
Seymour Papert, often referred to as the "father of educational technology," is arguably one of the most important thinkers of the past half-century. His work and ideas influenced Jean Piaget as well as the fields of artificial intelligence, computer science, mathematics, educational computing, learning and school reform. On a tangible level, Logo, LEGO robotics, constructionism, the $100 laptop, Hypercard, Squeak, Scratch, laptops for Maine students and many of the best ideas in educational technology were shaped by Papert's vision of children constructing modern knowledge. This session presents just a few of Professor Papert's most powerful ideas about children, computers and learning through his own words and rarely seen video. The presenter worked closely for Dr. Papert and was the principal investigator on his most recent institutional learning project. Educators new to Papert's theories will be challenged to think deeper about learning. Veteran educators will be inspired to reinvigorate their practice and challenge the status quo.

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Learning 2.0 Conference in Shanghai



On November 14-16, 2007 I will be speaking at The Learning 2.0 Conference in Shanghai, China. Alan November, Jamie McKenzie, Will Richardson, Wesley Fryer, Chris Smith and Sheryl Nussbaum-Beach are also on the program.

The following is some information about me for people who might attend my presentations.

About Gary Stager, Ph.D.
Occupation: Teacher educator, journalist, speaker, educational consultant, editor, professor, Executive Director of The Constructivist Consortium
Turn-ons: Expertise, people committed to making the world a better place for children, social justice, jazz, NFL football, Aussie Rules football, robotics, programming, politics, passion, constructionism, books
Turn-offs: Standardized testing, empty rhetoric, adult non-learners, technology standards, doing nothing, instructionism
Clients: Disney, Universal Studios, Apple, Toshiba, Microsoft, LEGO, LCSI, Tom Snyder Productions, FableVision, Claris, Victoria (Australia) Department of Education and Training
Proudest achievement: Being part of the production team that won the 2007 Grammy Award for Best Latin Jazz Recording of the Year: The Brian Lynch/Eddie Palmieri Project - Simpåtico

Computers not only offer opportunities for children to learn things that we have always wanted them to learn, perhaps with greater efficiency, efficacy or even comprehension, but their real power lies in providing productive contexts for learning things that were impossible to learn just a few years ago. Computers are the material with which learners may construct modern knowledge.

Over the past twenty-five years I've been fortunate that hard-work and intuition have allowed me to be at the right place at the right time.

I first learned to program in 1976 as a 7th grader and led computer clubs and after-school workshops throughout high school. Then it was off to Berklee College of Music where I hoped to develop as a jazz musician. In 1982, I created one of the first computer camp programs for kids anywhere. Within a year I was leading professional development for teachers and soon after that I was the Director of Professional Development for a consortium of 150 computer-using school districts. I led and organized hundreds of teacher workshops and chaired the first seven New Jersey Educational Computing Conferences.

In 1985, I attended my first two Logo conferences, at Pepperdine University in California and at MIT. I was blown away by the level of creativity, passion, intellect and embrace of newcomers I found within the thriving Logo community. It was around that time that I first met Dr. Seymour Papert and I began consulting with Logo Computer Systems. Soon after LEGO TC Logo was released in 1986, I became one of LEGO's consultants and evangelists. I led hundreds of robotics workshops for teachers and helped design subsequent products. Around 1989-1990 I helped the Scarsdale, NY Public Schools develop a collaborative online creative environment for project-work built in LogoExpress, a version of Logo that allowed collaboration via dial-up modem. (My first modem was purchased in 1983 and I was a member of Compuserve and Applelink for years until Apple sent us a bill for a bazillion dollars.) It may be Web 2.0 to others, but it's like Web 25 to me.

In 1990, a boyhood dream was realized when I traveled to Sydney, Australia in order to present a paper at the World Conference on Computers in Education (I've since presented papers at the past for WCCEs). Many of my Logo friends (Seymour Papert, Brian Silverman, Mitchell Resnick and Steve Ocko) were also in Sydney for WCCE. Alan Kay was the opening keynote and Papert closed the conference. This was very heady stuff for the kid from Jersey.

I met great Aussie educators who knew of my work via The Logo Exchange and other publications. I count many of these people as my best friends to this very day. A multi-day pre-conference workshop prior to WCCE featured students and teachers from two Australian schools where every student had a personal laptop computer. This was extraordinary since I was a computing professional and neither I nor any of my colleagues owned their own laptops. The "laptop schools" embraced the technology as a way of turning schooling inside out and the best vehicle for realizing the ideals of Papert and other progressive educators. A 12 year-old girl and I spent a couple of days building a working fax machine out of LEGO during the pre-conference. By the time WCCE began, my mind was spinning and my life was forever changed.

Three weeks later I was back in Australia leading professional development at the world's first "laptop schools." I spent countless months in such schools over the next several years and have made approximately 30 trips downunder. My work has taken me to countless schools in every state and territory. I've also keynoted countless conferences in "Oz" including being the keynote speaker following Seymour Papert and Maine Governor Angus King at a 2004 conference to launch Apple Australia's school laptop initiatives. My 1:1 efforts are chronicled in Bob Johnstone's history of educational computing, Never-mind the Laptops: Kids, Computers and the Transformation of Learning.



I began teaching at Pepperdine University's Graduate School of Education and Psychology in 1993. My colleagues and I began teaching online around 1995. In 1997, I proposed offering an online masters degree program. The Online Master of Arts in Educational Technology degree program began a few months ago and has graduated nine classes of leaders since.

Seymour Papert, referred to by many as the "father of educational computing," invited me to join him in creating a high-tech alternative learning environment inside Maine's troubled prison for teens. That work was the subject of my Ph.D. research and documents Dr. Papert's most recent institutional research projects. That work has inspired me to work in disadvantaged schools with the most severely at-risk students in order to create models of alternative learning environments and advance my motto, "Things need not be as they seem!"



I've had the good fortune to be a collaborator in the MIT Media Lab Future of Learning Group. In that capacity, I've helped lead immersive one and two week-long professional development institutes for hundreds of Brazilian and Mexican educators. My work has taken me to six continents.

Since the late nineties, I have also been an education journalist and columnist. Close to 100 of my articles and papers may be found at http://www.stager.org.

In 2006, I launched The Pulse: Education's Place for Debate at http://www.districtadministration.com/pulse

My personal blog is at http://www.stager.org/blog

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School Leaders Could Learn from Apple & Starbucks





A few months ago, I published an article, No Double Half-Caf Venti Low-Fat Mochaccino Left Behind, in District Administration Magazine. That article offered leadership advice for school administrators inspired by the phenomenal success of Starbucks.

Both Starbucks and their new partner, Apple, really understand the Experience Economy.



In an article I wrote years ago, Everything I Know About Reading Instruction, I Learned from Oprah Winfrey, I pondered what Borders and Barnes and Noble know that school librarians seem to be missing. Both of these bookstore chains know how, dare I say, to engage children for long periods of time in positive civil activity. Starbucks does as well.

Since so many kids already do their homework at school, perhaps Starbucks should open their own schools. Just a thought.

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Tuesday, September 4, 2007

Why Teachers Don't Use Web 2.0 - an historical perspective

Jeff Utecht and David Warlick are among the latest educators to bemoan the lack of educational technology use by educators. In this case, Warlick and Utecht are specific in their criticism. They ponder aloud why the Web 2.0 tools they love do not appeal to more colleagues and why they are seldom used in classrooms. Both author/educators desire an education revolution, even if they have yet to articulate what that would look like in practice.

I have attempted to explore the question, "Why don't teachers use computers?" in various publications, notably addressing technical obstacles in Why Teachers Don't Use Computers; teacher recalcitrance in Gary Stager on Tech Insurgents; and a lack of leadership in Laptop Woes: Bungling The World's Easiest Sale.

Utecht expresses his frustration with colleagues who don't share his enthusiasm with Web 2.0 in a blog entitled "Fear Factor."

"My job, and I believe the job of every educational technology person is to help people get over this fear. To encourage them to explore these amazing machines. This year at my school we’ve loaded some very cool programs onto every teacher computer, and created shortcuts on the desktop so they had easy access to programs such as Skype, Google Earth, Second Life, and Scratch just to name a few. Yet I wonder how many teachers haven’t even clicked on one of these shortcuts to see what happens. Most haven’t even deleted the shortcuts even though they never plan to use them, or don’t know what to do."

The larger questions of why teachers don't continue to learn and grow are impossible to answer for there are so many factors in play. The range of finger pointing in response to Warlick's "rant" verifies the complexity of the issue. However, I think it is much easier to explain why teachers fail to embrace Skype, Google Earth and Second Life with the zeal of many "Web2.0pians." This requires a historical perspective. I believe it might be useful to compare the current situation to another heyday of educational computing. In this case, the 1980s and the "Logo community."

A bit of history of another "edtech" community

In 1966, Seymour Papert, Wally Feurzig, Cynthia Solomon and others invented Logo as a programming language for children that would allow them to explore powerful ideas by interacting with cybernetic "objects to think with." Papert had helped Jean Piaget learn how children construct mathematical knowledge and then went on to be a pioneer in the field of artificial intelligence. Logo, built upon the AI language, LISP was designed as a "mathland" in which children might learn math as naturally as one would learn French by living in France. Math would be relevant, powerful and beautiful. In the late 60s Papert proposed a computer for every child when that was dismissed as heresy. Papert's work with Logo inspired Alan Kay to invent the dynabook in 1968, the predecessor to the modern laptop and "personal computer" was thought to be a computational learning space for children. The NSF, NIH and even the Pentagon funded seminal Logo research. Psychologists, computer scientists, learning theorists, mathematicians and teachers were collaborators.

By the time microcomputers became available, the MIT AI and Logo labs had published extensive research on children learning with Logo as did researchers around the world. In the early 80s and in the world's first "laptop schools" ten years later, the purpose of computers was to "do" Logo. The language, always designed to allow a wide range of personal expression and intellectual inquiry continued to evolve with advances in computing, but it was explicitly designed as an environment for children. When David Thornburg taught Logo to Stanford engineering grad students, the work was fantastic, but outside of the primary objectives for the software. HyperCard and HyperStudio were heavily influenced by Logo and the Logo community. Squeak, Scratch, StarLogo, NETLogo, Toontalk, Agentsheets, Stagecast Creator and other software environments are Logo's cousins. LCSI's LogoWriter invented the site license.


Logo's academic community grew rapidly as countless teachers around the world found Logo on their new classroom computers. The needs and objections of teachers became important subjects for investigation, debate and R&D. Byte dedicated an entire issue to Logo. One of the longest running educational technology journals, Logo Exchange, was published for close to twenty years. Dozens of how-to books filled with creative classroom project ideas and pedagogical strategies were published all over the world. Online conferences, beginning in 1985 supported the Logo community and summer institutes continue to this day. Seymour Papert and children using Logo were featured on Donahue. The BBC made a documentary about Logo. Logo conferences in the mid-1980s were major academic events attracting scholars and practitioners from around the world. Classroom teachers found themselves in collegial settings with leading intellectuals.

Perhaps, the most important thing to know about Logo was that it came with an owner's manual in the form of an educational manifesto, entitled Mindstorms: Children, Computers and Powerful Ideas. This 1981 book by Seymour Papert not only called for an educational revolution, but it predicted how schools would reject and ultimately defeat such efforts. However, the book became a bestseller all over the world and resonated with educators committed to progressive education. Not only did Papert offer Logo as a way of breathing life into Dewey, Piaget, Holt and Vygotsky, but Logo also energized a community of educators eager for social justice. Papert was a South African dissident who fought apartheid in the late 40s and early 1950s. Many of my colleagues in the Logo community fought for civil rights and against the war in Vietnam. To them, Logo was not just a programming language or an educational philosophy, it was also a way of empowering young people to use their minds in an independent fashion.

Logo was a way of giving voice to their democratic principles and amplified their child-centered teaching practices.

Logo was explicit in stating that the best learning was comprised of "hard-fun." Although Logo has no threshold and no ceiling, it does require a great deal of debugging and mastery in order to get the computer to behave in the way you want. This is the power of programming. It provides agency over the machine and enhances the intellectual stature of the learner.

As more computers were delivered to schools and the enthusiasm of the early adopters were drowned out by teachers with other priorities, Logo became harder to sustain in schools. Add commercial pressures that devalued children making their own software (for obvious reasons) and the rest is history (except I just got back from a Logo conference in Eastern Europe).

Web 2.0 today

Now, how does this compare with the concerns raised by Utecht, Warlick and their colleagues in the Web 2.0 community?

Like 25 years ago with Logo, some creative teachers today have become smitten with Web 2.0 technologies. They do creative things with the tools themselves and engage kids in interesting projects. They too can't understand why colleagues do not share their enthusiasm. These early adopters are great evangelists for the technology and hope that their work will result in school reform.

However, there are some primary differences between Logo (and its variants) and the panoply of Web 2.0 tools, including:


  • The Web 2.0 tools promoted by Warlick and Utecht were not created by educators or for children. Educators hope to find educational applications despite having almost no input into the development of future tools.

  • The Web 2.0 tools come out of corporate, not academic, cultures with very different motives.

  • There is no educational philosophy inspiring the development of the Web 2.0 tools or their use.

  • Although a principle of the Web is the democratiziation of knowledge, this is an abstract concept to educators raised on textbooks and being commanded to recite from scripted lesson plans.

  • The greater Web 2.0 community has little interest in reforming education.

  • Web 2.0 attracts very little interest in the educational psychology or even teacher education communities.

  • There exists very little peer-reviewed scholarship regarding Web 2.0. In fact, many people in the blogosphere are openly contemptuous of theory and scholarship in favor of "the wisdom of crowds," a new and popular, albeit inherently anti-intellectual world-view.

  • By definition, the Web 2.0 community is leaderless. Too often, non-equivalent opinions are given equal weight without a demand for evidence or supporting arguments.

  • There is very little material written for educators on using Web 2.0 tools in a creative fashion. Will Richardson's book is a fabulous resource for understanding the read/write web, but hardly offers provocative project ideas.

  • No matter how cool, powerful or revolutionary Web 2.0 tools happen to be, there are few if any mature objects-to-think-with embedded in them and certainly no explicit statement that their use is designed to transform the learning environment.

  • The emphasis on information reinforces passive pedagogical practices, whether intentional or not.

  • While they may be really powerful or innovative software applications, a teacher simply does not need Skpe, Google Eartth or Second Life. Using them will do little to challenge conventional classroom practice. Some of the richest examples merely enhance the existing curriculum.

  • Web 2,0 requires robust ubiquitous access to the Internet. Most schools have demonstrated an inability to trust teachers and kids online and as a result create insane barriers to teachers using the Web in an educational fashion.

  • By definition, Web 2.0 is temporal (just wait for 3.0) and new tools emerge every hour. As a result, teachers don't see a reason to invest much time in mastering technologies that will be obsolete or leapfrogged tomorrow. For many enthusiasts, collecting the tools is as important as using them.

  • Times have changed. Few Americans protest anything, not the war in Iraq, not the erosion of civil liberties. Educators don't even fight overly restrictive and counter-productive network policies that castrate the Internet. Has ISTE raised the issue before Congress? Has the NEA made this an issue of working conditions? No, there is little appetite for rocking the boat. We have become passive and compliant just like our schools wish for our students.

  • I know I'll get flamed for this, but the educational Web 2.0 community has little first-hand experience in social activism and scant knowledge of existing school reform literature. Like the discovery of new tools, one gets the sense that proponents of Web 2.0 in education are discovering educational theories here and there and then applying these ideas to the new tools.

  • What is the unifying educational theory behind using Skype, Second Life, Scratch and Google Earth?


When Nobel Peace Prize Winner, Oscar Arias campaigned for President of Costa Rica, he promised to modernize the nation's public schools. Once elected he did not neglect his pledge or buy a white board for each classroom. Instead he asked Seymour Papert and his colleagues to help Costa Rican educators use Logo as a vehicle for empowering children and teachers. The primarily low-skilled and female teaching force across Costa Rica took this mission seriously as a way of not only asserting their competence, but to improve the quality of life in their country. The NGO Arias created, Fundacion Omar Dengo, to support classroom innovation and Logo use has withstood countless changes in government and succeeds to this day. More than a million Costa Rican school children use MicroMundos (MicroWorlds) and Intel selected Costa Rica as the home of its chip manufacturing plant over ten other countries. They cited the educational system and the "Computers in schools" project as a primary reason for their investment. That investment represents something like 25% of the GDP of the nation.

Dr. Geraldine Kozberg was an interesting figure in the development of Logo use in American schools. She was Assistant Superintendent of the St. Paul, Minnesota schools and an educator who came to the profession late in life. Prior to St. Paul, Dr. Kozberg volunteered to work in the South Boston High School during the "busing" crisis of the early 1970s when White parents shot at school buses to keep their schools from being integrated. As she headed towards retirement, Dr. Kozberg spent her vacations working to establish schools in refugee camps on the Thai/Cambodian border. She was not a technologist at all. She was however a radical and progressive educator in the best sense of both words who after reading Papert's book, Mindstorms: Children, Computers and Powerful Ideas, called Papert and said, "I don't believe you. Come to St. Paul and prove it to me." The St. Paul Logo project lasted for more than a decade and served as a model of longterm, serious and sustainable professional development for educators. In St. Paul, Logo was not a technology initiative, but rather a catalyst for classroom change. This was not a secret, but its stated mission. The district invested human and financial resources accordingly.

What is the radical educational foundation of Skype? Besides, kids don't need to master Skype or even have it available in school. They can use it and other Web 2.0 tools outside of school with very little instruction and almost no practice or fluency required.

Kozberg wrote a reflective piece that might be useful in considering the current situation facing the Web 2.0 community, Whatever Happened to the Revolution? Seymour Papert's article, Why School Reform is Impossible, may also shed some light on the subject.

I remember a conference I chaired in New Jersey around 1990 or 1991. Gerry Kozberg spoke and afterwards a well-intentioned suburban computer coordinator came up to her and said that she too was a radical. Dr. Kozberg took her hand and said, "Darling, you're a nice woman, but you're no radical."

In 1996, Kozberg told the audience at Logosium '96 the following:

"The Logo community has been unable or unwilling to confront the larger social issues that are tearing at public education. In 1981, I wrote: "Logo is one part of a larger change effort designed to serve as an intervention in learning and learning environments.""

For the most part, this has not happened. The problem is not the technology, certainly not Logo. The problem is one of equity. Logo is for all kids, but the kids who need Logo the most have no access to it. They are relegated to educational games and instruction in the basic skills.

In the world of Web 2.0, being leaderless is a virtue and the value of expertise is democratized, if not minimized. There is no educational theory on which the tools are designed or the classroom practice is influenced. No critically acclaimed or even popular manifesto exists. It is difficult to sustain a "revolution" when its goals remain unclear and the soldiers rally around the tools, not ideals.

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